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Unable to initialize direct3d mame hlsl
Unable to initialize direct3d mame hlsl






unable to initialize direct3d mame hlsl

Looks already sharper than it should, also those 'scanlines' (well the dark lines, you know what I mean) should be significantly thinner and black~er.

unable to initialize direct3d mame hlsl

See also docs/hlsl.txt for details on settings. You might want to generate a new config to see how the new defaults compare to your old settings. If you try a computer with heavy dithering, like the Sharp X1 or NEC PC-8801, you should not be able to notice (or barely notice) the dithering there. One of the benefits of HLSL is the nice blending of pixels you get. You keep the shadow mask options the same. So as it stands if using hlsl the prescale option (under OSD ACCELERATED VIDEO OPTIONS) doesn't effect anything anymore? Im wondering if its the shadow mask that might be effecting a sharper image as well?. To be fair it could just be the Robocop game, the aspect ratio seems to be off for this game, 'standard' video mode seem to display the picture too wide and if i switch to 'pixel aspect' is seems too narrow There is a way to render everything in a resolution twice as high as normal, which might result in more sharp image when the screen is curved. Where exactly do you wish more "clarity"? To be honest the image looks quite sharp to me (except the JPEG-artifacts). I know its not exactly blurry but when i was able to use prescale 6 or 8 the picture was always sharper Ok heres a screen grab with my current hlsl settings and prescale left on the default setting. Regarding to your mame.ini settings be aware, that these settings are only used when no other. If you don't get a sharp image, please show me your results in a screenshot and check if your shader files in the. You'll get the most sharp prescaled image by default without wasting performance due to a too high prescale. Hlsl_prescale_x/y have been removed with 0.172. To me adding prescale just gave the screen more clarity and made the whole image 'pop' more i hope they havent removed it I hope it isnt true about prescale not working with HLSL anymore, i know it was removed from the HLSL section of the ini file but the prescale option in the same section as 'filter' option still applied the effect. I also believe HLSL don't take in account -prescale option anymore.Īh so i need to edit the raster.ini file with my hlsl settings then? Re: Prescale and HLSL settings no working as should?įor the PRESCALE option, IIRC its range was limited a while ago to a maximum value of 3:įor the MAME.INI, I don't know for sure if you're under this issue: Next issue is with the Prescale option, this no longer appears to be working, i usually set it form the default '1' to something like '6 or 8' to give a sharper image to the display but whatever i set it to now it doesn't seem to change anything, so im not sure that its working? Im having issues with 2 settings in the latest version of Mame (0.173) namely HLSL and Prescale.įor some reason whatever settings i set in the HLSL section of the Mame.ini file are being ignored and when i load a game (if i have hlsl enabled) it seems to load up its own default hlsl settings, im able to change the hlsl settings via the slider options in game (button '¬' ) and the settings are saved when i exit the game but just for that game, when i load a new game the default hlsl settings are applied again, why are my hlsl settings set in mame.ini not being read?

unable to initialize direct3d mame hlsl

Prescale and HLSL settings no working as should?








Unable to initialize direct3d mame hlsl